中部大学教育研究17
140/224
―126―JournalofChubuUniversityEducationNo.17(2017)Possibilitiesof"GameDesign"inCollegeEducationOBANATakashi**Lecturer,DepartmentofCommunications,CollegeofHumanities,ChubuUniversityAbstractThisstudyaimsatapracticaluseofDigitalgameeducationinareastudies.AsFujimoto(2015)notes,Recenttrendofgame-basedlearningextendsitsmeaningasapplyinggameelementsincourseworkandentireschoolcurriculum.ThispapergivesabriefintroductionofDigitalgameeducation,andproposesusedof"GameEngine"onthebasisofitspropertiesthatcansolvetraditionallyarguedproblemsinGameproduction.Basedonthis,weexploretheapplicationsweseeforgame-basedlearninginourcontextsinJapanesehighereducation.KeywordsDigitalGame,Gameproduction,Gamification,GameStudies,Medialiteracy
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